Ashley's Recent Forum Activity

  • Cool results!

    All of JavaScript, browsers and Construct are super fast now, and can achieve extraordinary performance. We're always been keen to highlight this!

  • but as I understood it is not allowed to create plugins that already exist as construct built-in - official

    There are no rules preventing anyone creating addons that replicate built-in features.

    The built-in addons are not however open source and are not allowed to be used by third-party developers, mainly because doing so causes extremely bad compatibility problems. I think you've probably got the wrong impression from that.

  • Nothing in this thread relates to workload. It's about technical complications I mentioned. I could do this very quickly if the necessary browser technology was in place. So I don't see how that has anything to do with this thread whatsoever. I would in fact point to the parts of the Forum & Community guidelines around unnecessarily bringing up controversial topics.

    Further, Construct Animate is an effort to grow the company, get more users, increase sales, hire more developers and advance Construct even further. If it goes well, it could significantly increase our ability to develop Construct. But some people seem to resist the idea anyway, even though they are asking us to do more. I guess you can't please everyone.

  • Actually try opening this in r318 - I think it might be a bug we already fixed in that release.

  • / is not allowed in folder names as of r317. However this still shouldn't prevent the project from opening.

    In r308.2 I can create a subfolder named open/close in the project bar, save, and open the project in r317; it opens successfully and automatically renames the folder to openclose. So this kind of error shouldn't happen. Can you share your project file or file an issue so I can make sure other similar projects open successfully?

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  • Impressive! I didn't know Construct could build things like this too!

  • I'm afraid the safe area values aren't correct at the moment in Android exports due to this Google bug.

  • Unfortunately accurately scheduling frames at half or quarter V-sync rate (e.g. 30 FPS on a 60 Hz display) isn't currently possible in browsers. This Chrome issue could address that - it's pretty old but some more people starring the issue will show support for it.

    Setting a maximum framerate and ignoring V-sync is something that could be done differently for different reasons. However JavaScript timers are pretty restricted these days so even that isn't as straightforward as it sounds - for example Chrome is moving to a model where all JavaScript timers run at 8ms intervals, in order to save battery. So the fastest you can go with timers in that case would be 125 FPS. It's not much more than a 120 Hz display, and is in fact less than some high-end gaming displays. So that doesn't sound like it would help much.

    Besides, do many people complain about input latency for Construct games? I've seen more mentions of smoothness, which would be to do with v-sync, and could be made worse by using timers instead. Construct already uses things like high-frequency raw pointer events in Chrome for low latency mouse/touch input. Either way though, we're pretty limited by what browsers provide at the moment, which is the main limitation (and I would emphasise, that is absolutely nothing to do with Construct Animate).

  • What's the goal here?

    If it's perfect smoothness, like I say, I don't think a fixed framerate will achieve that reliably. I don't see it solving the problem. Perhaps in some specific cases it will look like it solves the problem, but in others, it will probably make things worse.

    So what other reasons are there for a fixed framerate? Perhaps there are some, but I don't see "achieving perfect smoothness" as one of them.

    I also have no idea what this has to do with Construct Animate or why anyone even mentioned that.

  • Like I said, if the goal is perfect smoothness, then running the engine at a different tick rate to the display rate probably won't look perfectly smooth.

  • Browsers don't currently provide a way to drop the framerate. There's this Chrome issue about that, but it's quite old now.

  • It's not really clear from this thread if the problems are caused by v-sync or would be solved by a max FPS.

    Turning off v-sync brings its own problems too. For example if the display updates at 60 Hz, if the game ends up running at 85 FPS it might look jankier than running at 60 FPS. In that case ticks won't line up with displayed frames and so there is an inconsistent amount of movement every frame. So if the goal is perfect smoothness, this doesn't seem like the way to go.

    The best solution is to make sure v-sync works solidly. It seems to work perfectly smoothly for me if I open the "flying along" template. I'm not sure why it wouldn't on other systems. I think the best thing to do is file issues with browser makers if any particular browser is not v-syncing perfectly smoothly.

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Ashley

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