Ashley's Recent Forum Activity

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    At time of writing the build service is working fine for me.

    I'm actively working to try to make sure a permanent solution is in place for this. Service may continue to be intermittent today. Hopefully we will get to the bottom of the problem and resolve it soon. Apologies again for the inconvenience. In the mean time remember you can do offline builds with the Cordova CLI.

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    I restarted the build service again and it should be working again. (Every time I restart it, I run a test build to verify it's working, and it was working for me after the last restart.)

    Apologies for the inconvenience everyone. Unfortunately it's extremely difficult to figure out why this happens. When it stops responding, I can log in to the build service and see that it has low CPU, free memory, free storage space etc. and everything looks normal, and there are no errors coming from the build service. I will continue investigating and try to narrow down what is going on. In the mean time for anything urgent remember you can do offline builds with the Cordova CLI.

  • The browser zoom controls let you control the text size, and the font is set to match the system (using CSS system-ui), so if you change the system font Construct should match that too.

  • The Audio analyser example shows how you can get frequency information from audio. It's probably possible to derive a note pitch by using that.

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    I just rebooted the build server again so it should be working now. I couldn't see anything obviously wrong with the server, it was running more or less idle - I've no idea why it went wrong. We'll talk to our host and see if we can figure out what's going on. Remember for anything urgent you can do Cordova builds offline as well.

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    The build server was working fine for me earlier. I've no idea why only some people would not be able to access it. I rebooted it anyway.

    As ever, remember as a backup you can do local builds as well.

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    Closing as bad faith discussion as per the Forum & Community guidelines.

  • It's a weird setup - why have large overlapping jump-thrus? - but I also don't think it's a bug as the documentation notes that jump-thrus don't support slopes.

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  • Developing multiplayer games is very difficult, and affects the design of the entire game. I would definitely recommend building from the ground up with multiplayer support, as it is probably too difficult to add multiplayer to an existing game.

  • It's a good example of the limitations of AI: it looks like a comprehensive and detailed answer, but it refers to features that don't exist, the Pin behavior is largely superseded by scene graph, and using the Pin behavior is the wrong solution anyway. I'd give the answer as "use a left-aligned origin on the stretched sprite, set the position to the first sprite, set the angle to the angle to the second sprite, and set the width to the distance to the second sprite".

    The JavaScript code it generated is also wrong, refering to APIs that don't exist or are named wrong.

  • There is in fact a built-in animated SVG example. The Example Browser is always a good place to check!

  • I'm afraid it's almost impossible to do anything about this without steps to reproduce. If you can find some action that you can repeat over and over and observe a performance degradation in the editor, then an issue could be filed based on that.

    It could potentially be related to undo, but it's nothing more than a wild guess at this point.

    If the editor is being slow a performance profile in dev tools can sometimes, but not always, offer a vague clue that might help narrow down the search a bit, but may not offer much more than that.

    You could also try closing all the editor windows and tabs (e.g. project bar, layout views, event sheet views) and opening them one by one, and see if it's slow only when certain ones are open. Again that might offer a vague clue, but little more than that. As ever steps to reproduce are the gold standard.

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Ashley

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