Ashley's Recent Forum Activity

  • Without more details, I would guess these are graphics driver bugs on the device. That's usually the cause of display glitches. If it was Construct itself doing something wrong, then generally that would look wrong on all devices, as it runs identical code on all platforms; if something is only broken on one kind of device, that usually means a problem with that device.

  • As I mentioned on the suggestion, plugins can already create workers in their DOM scripts, so there doesn't seem to be any need for a helper method to work around the limitations of nested workers.

  • Yes, it is. It's meant to work as if the object is emitting the sound, so if the object is destroyed, it stops emitting the sound.

  • Why not just use the browser debugger? Chrome's dev tools are really good.

  • It's essential to keep regular backups of all digital work to protect it in the event of disaster. Construct has built-in backup options to help with this but you must enable them in Settings first.

    Perhaps the project is corrupt. If you share the project file it may be recoverable, but I cannot make any promises.

  • I think I've seen a similar thing happen in a couple of cases: backslashes are not valid characters for filenames, and the latest versions of Construct properly enforce that filenames are valid.

    You should still be able to open the project in a previous release (see the releases page). Then you can rename any project files with invalid names to make them valid, save the project, and then it should open in the latest release.

    I think we've also fixed some related issues in the latest beta release so the project may open fine there as well.

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    I had a look at the profiles but unfortunately they're not very useful. It's all post-build mangling so the names are lost, and without steps to reproduce there's no way of testing if any changes I make help in any way either.

    As ever it's difficult to provide any help whatsoever without the information requested by the bug report guidelines - we really do need all that to be able to help. I still suspect this is some kind of fault though, especially if it's intermittent. If it happened consistently with the same inputs then if it was Construct somehow being slow, it would probably always be slow. If it's sometimes fast that would suggest to me that Construct is responding perfectly quickly but something else is sometimes unpredictably holding up the system.

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    I've not seen any such issues and I use Construct a lot in my day-to-day work.

    I would say freezing for 20 seconds is not a performance problem, it's a fault - nothing should be taking that long, so I would suspect there is some kind of system fault going on.

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    This doesn't really make any sense, as the performance of the game has nothing to do with the quality of the network connection. Games are run locally on the device without using any networking, unless you make a multiplayer game.

    Perhaps it's something like battery throttling instead? If it's charging when using home wifi it can use more power, and if it's on battery while tethering it may run in a power saving mode which reduces performance.

  • PS: i found out that Play audio by name doesn't work if it is inside a sub-folder

    I'd guess that's the new folder export file structure mode - either use the subfolder path in the string or set it back to flat mode in Project Properties.

  • The multiplayer feature works on all platforms and all websites.

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  • If you can, I would suggest just directly loading it in the latest version.

    If the project uses things like third-party addons only available for the C2 runtime, then you may need to load in the last version supporting the C2 runtime to remove those things, save, and then reopen in the latest version.

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Ashley

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