dk865's Recent Forum Activity

  • Thanks newt for the quick response!

    Exporting with Amazon works fine for me in Construct 2, but the only problem is the speed. I sideloaded an APK I build with VoltBuilder to a my Fire Tablet with Construct 2's HTML export, and it had a horrible framerate, around 10. Then, I put my CAPX file into Construct 3 to convert to C3 stuff, changed a few settings that weren't in C2 then exported, and using VoltBuilder it was way faster upon sideload.

    My only problem: HTML5 Exports don't work with Construct 3 for the Amazon App Store (as I've said) but the Construct 2 ones do (amazon exports), but are extremely slow.

    FYI: I've used the Debugger in Construct 2, and it is so much slower, around 78% CPU average, and frame rate between 10-20 when using Fullscreen letterbox scale, then when using no full screen, the framerate is the same, but the CPU is around 2% so I believe it is having other stuff open that effects it. Also, for some reason it works fine with a high framerate when normal previewing it, and I don't understand why.

    Again, Thanks a lot!

    -dk865

  • Hello Everyone!

    I am wondering how to export to the Amazon App Store. I have tried exporting as HTML5, and it gives the host file thing, and then I removed that from the index.html file, tried again, and it was just blank.

    I can't help but notice, this is more then possible in Construct 2, and I need to find a way on Construct 3.

    Thank you for reading this!

  • Okay. Thanks for letting me know!

    However, I might just stick to writing it in C2, then go to the C3 version that supports C2 runtime to export in Cordova (if free...) The only thing:

    I've been using Construct 3 for 2 years, (just started C2 this January) and the start page have been the same, but the version that supports C2 runtime has a different start page, so I'm not entirely sure of the age of that build.

    Also note that I don't have access to a Mac... Our school has Windows 11 ThinkPads for everyone, and I've gotten away with installing some things without admin by using a batch file, but can't install some things such as iTunes. I have a 2011 Sony Windows 10 PC that I use for sideloading, but keep it's use to a minimum due to it's slowness and age.

  • Thank you for telling me Ashley!

    With the Apple Developer Account thing, a free developer account gets you 3 apps to sideload, which expire every 7 days, (replenishing them, not gone forever) until you use a computer to renew them. With a paid account, you get unlimited sideloads, and they expire after a year.

    I want to sideload to older devices, such as an iPad Air 2 (iPad-5,3) on iPadOS 15.8, or an iPod Touch 5th Generation (iPod-5,9) iOS 9.

    If Construct 2 does not support exporting to iPadOS 15 if it's maybe too new, or if it doesn't support to iOS 9 because it might be too old, I can go through the exported IPA file (if it does export in that structure) and recompile it.

    Again, thanks Ashley!

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  • Thanks for the reply!

    Sorry for the oversight, I didn't realize I posted in the Construct 3 portion of it. Also, is there any way to do it for free?

    I use Construct 2 because it has extra events, and doesn't need to connect to the internet every 7 days for free version accounts. (I mainly use Construct on Weekdays, and usually only on the bus) I also use it because it's the only one with a free MIDI plugin, plus over 50 RexRainbow addons (lol)

    As you notice, I say the word "Free" a lot. This is because I'm a student who uses Construct in my free time, and our school doesn't pay for Construct, let alone probably know of it in case you were wondering.

  • Hello!

    I am wondering if I can export my Construct 2 Project as an IPA file for sideloading to iOS with my developer account using the free version of C2. There's nothing else really to mention, that covers it all.

    Thank you!

    -dk865

  • Thank you sooo much!!! Can't believe I didn't think of this lol. You're a big help!

  • Hello! I've decided to work with C2 again for a new project (without MIDI lol) and want to make an Sprite by the name of "bounds", which with one animation is a circle, and the inside transparent, so only the border is showing, and the second animation is a square, with the same idea. They are both one-framed animations. I want to make it so when a different sprite, "smallCircle" (with physics on default settings) is on the inside of the "bounds" object (with immovable physics) that it can move, and then stops when it hits the border.

    I've tried using polygonal points, but just can't get it down, and it uses way too many points, + the lines overlap so physics don't work.

    Does anyone have any ideas?

    Thanks.

  • Thank you! I will look into it!

  • I've gotten a long ways with all of your help, and just added more stuff to my uploaded C2 example, and I'm starting to get more familiar with Construct 2, and like it a lot more then C3 now (mostly).

    Now, I have one last thing to do to get it to work.

    I've seen blackhornet's Midi Plugin and indeed downloaded it, and it seems like it would be nice if it was updated a little bit later then 2014, after all, browsers didn't support MIDI back then. Last, but not least, I'm looking for a way to do what he did here, with the drag and drop a MIDI file, but (if possible) with a newer addon.

    Sorry for posting again, but I really am curious, and spent many hours on this. If anyone knows of a free plugin or something that can help me achieve this without much trouble.

    Thanks again!

  • Honestly best you can easily do is add the tint effect to a layer where the particles are. Gotta work within free limits.

    Another idea to explore is a layer with a colored background and the particles with blend modes. But that honestly probably won’t work the same.

    If the particles object lets you load an image at runtime you could use js to modify the pixels of an image and load that. But you’d need to make a plug-in or do something hacky with the browser execjs action to do that. More trouble than it’s worth maybe.

    You could make a plug-in but construct’s renderer doesn’t provide a way to tint a texture. In theory you could hack the renderer to run arbitrary shaders there. But that’s absolutely not worth the trouble. We just wanted to tint an image, not redesign the entire engine renderer.

    Anyways you could probably try the first two. This was meant to give ideas to attempt. They may not work out.

    Wow! I completely forgot about adding effects to layers! Thank you! I will take that into account!

    Or you can make your own alternative to the Particles object by spawning a bunch of small sprites with different behaviors - rotate, bullet, sine etc. Randomize their parameters on creation.

    This is another good idea, but I just found out something while trying to recolor a sprite with my plugin: It doesn't work at all. Do you know of any sprite recoloring things? If not, it's fine, and I'll work with what I have. Thanks A LOT for all of your help!

  • Yeah... Are you sure there's no way to change the color of particles? Like, 100% Sure? If there was a way to bypass the 2 effect limit, it would work flawlessly, but I'm not sure of any ways...

    Also, I have spent around 5 hours working on it, I think it's too far to go back 😅 Just finished adding a separate instance of an object for all 88 piano keys, and lined them up perfectly lol

    I don't care how I change the color, I just want to set the color in any way to the user input. I found a behavior that works on sprites, but doesn't appear to work on particles...