dk865's Recent Forum Activity

  • How exactly can I do this? Also, thanks for the reply! (P.S. I'm using Construct 2) Also, I've added much more to my uploaded c2 one. I would appreciate it though, if there was a behavior or plugin to change the color (3rd party or not, I just want to get the job done), I don't know about the sprite method... It doesn't appear to be in the C2 particle manual, but is in the C3 one.

  • dop2000 sorry if this pings you, but you usually have good answers. Any ideas?

  • Also, here is the C2 upload of what I have so far and the C3 upload of what I had, then decided to switch to C2.

    I like the C2 particles WAYY more, and decided to not switch back, but I have this obstacle.

    Also, Families are also restricted: I can't use them in the free version :/

  • Hello!

    I decided to switch to Construct 2 for a bit, because that's the only thing with a Free MIDI Plugin, but I noticed it doesn't have a set color option.

    I'm looking for an addon (not an effect) so I can change the color of multiple particle objects. I'm not going to make separate objects for each particle to make different colors, because I set the color based on user input, with a html color picker plugin that I use.

    I've already looked at different ways, but none of them suite me, and the only color changing plugins & behaviors I've found so far are for sprites only, and I don't want to use effects (such as Tint), because I have 6 different particle objects, and free version limitations make it so I can only use 2 effects (sadly)

    Does anyone have any ideas?

    Thanks for all your answers and support all this way! 💖

  • Update: Now, it's giving me "TypeError: expected function" rather then "expected object" after changing the icon to a SVG rather than PNG, and maybe (I don't think so, but maybe) changing other stuff.

  • Hello everyone! I decided to make a Midi Construct 3 Addon (and plan to publish it for free), and when I try to load Construct to test it, it doesn't work, and gives this error when loading Construct with a red background, "TypeError: expected object" and that's it. I've tried different things for over an hour, and yet the same error. Here is my tree for the folder:

    C:. │ aces.json │ addon.json │ edittime.js │ icon.png │ ├───c3runtime │ runtime.js │ └───lang en-US.json

    If anyone wants to see my files to try and find out what I did wrong, I uploaded them to Github.

    Does anyone have any ideas?

    Thanks.

    -dk865

  • Thanks a lot! Will try!

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  • Hello everyone! Again, I have physics on top of Platformer, so that the player (a circle) will rotate when it moves. I have portals, and use the physics teleport to keep the momentum, but when it travels through, I want it to set the movement that happened with the physics to be put towards the angle of the portal, for example if the player goes through portal1 falling at a high speed, and portal2 is pointing up, they will come out of portal2 going up, the angle that portal2 is facing. Does anyone have any ideas? Below is my portal logic FYI:

    + player: On collision with portal1

    + System: [X] Is portaling

    + portal1: Is animation "Idle" playing

    -> player: Teleport Physics to (portal2.X, portal2.Y)

    -> System: Set portaling to True

    + player: On collision with portal2

    + System: [X] Is portaling

    + portal2: Is animation "Idle" playing

    -> player: Teleport Physics to (portal1.X, portal1.Y)

    -> System: Set portaling to True

    + player: [X] Is overlapping portal2

    + player: [X] Is overlapping portal1

    + System: Is portaling

    -> System: Set portaling to False

    Does anyone have any ideas? Thanks.

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  • Thank you so much, you've been a great help.