staleevolution's Recent Forum Activity

  • Some smaller objects will need to be jumped over. Some will need to be avoided by jumping left or right. Some enemies will throw projectiles, and moving left to right or up won't be fast enough so jump will be required. Same with some objects like thin stream mud slide can't be climbed on.

  • I'm making it a vertical auto scrolling game. Think Flappy Bird, but vertical. The player is always climbing up the wall/rocks/cliff. Plan to implement a stamina bar, so he will have to try and reach a certain object to refill it or he falls. There will be other objects to avoid such as thorn bushes, birds, enemies, etc...

    I guess I could get rid of the 8 directional behavior and give him the platform behavior to see if it works.

    There won't be any platform type objects to stand on, as he is in constant climbing state (think Spiderman climbing up a building with back view, almost like crawling position).

    I also still need to figure out how to make the background image repeat as it scrolls. I have the screen going, but the tiled background (on a separate layer) ends and then he is just climbing on a white background.

  • As I'm learning Construct, I'm trying new things. I started a side project where I have the player (with 8 directional behavior) that I switched to 4 Directions, move left, right, up, down scaling a wall. I implemented touch screen controls (I might add keyboard) for the 4 directions.

    I imported sprite animations to jump left, right, and Up. I also put on the screen 3 new touch buttons to function as Jumping Left, Right, and Up.

    The animations have 5 frames each. It's the same sprite at normal size, bigger size, largest size, back to bigger size, then normal size. So the gradual increase in size and reverse looks like jumping.

    Here is my problem: I can't figure out a way to implement it in the Event Sheet. I've tried different things, but was wondering if I have to do some setting as "X set to 20" or something like that to make him move so many sprites over to the left (or right or up) as the animation occurs.

    Any suggestions?

    Thanks in advance.

  • I was going to ask the same question. I was able to follow the Flappy Bird tutorial and scroll horizontally, but my testing project has the tile background in its own layout. I was able to make Eggmaster's tutorial where it scrolled upwards, but I couldn't get the actual background image to scroll with it.

    I also have to get the objects to scroll with it. Otherwise, I might have to just make the height of the background extremely large and just set objects in certain spots instead of randomly appear.

  • Dreamcader

    I've updated http://pixelpopulation.weebly.com/sugar ... n-the-blog where you can view Lita.

    I also updated the first page of this post with some gifs including Shutar Roy. Not sure if I will implement the strategies for containing kids in the game. Thank you for viewing.

  • YoHoho

    It is being built from scratch using Construct. In Scirra's store there is a beat em up scrolling and platformer templates. I was going to use those, but Luckily I found a programmer who wanted to jump in on this. The developer of those store templates put in detailed notes of events with the event sheets.

    I know if you create an invisible box and have your actual player's behavior pinned to it, it will help with collisions since the beat em ups are mainly collision actions (then again, you might already have known that).

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  • nemezes Thanks. I just finished the art for 2 new characters, Lita and Shugar Roy Leon. I have to start nailing down the next levels and interactive objects.

  • I really love the art.

  • https://youtu.be/dOG78FxPNrQ

    or

    go to http://pixelpopulation.weebly.com/sugar ... n-the-blog

    to see the quick demo in it's first stages.

    Rafael, Construct 2, has begun constructing the pieces together.

  • Dreamcader I have elementary students. There are several things that can trigger actions besides candy such as the lighting in the room, certain materials, lack of things to help stabilize their fidgeting, and even body sprays. The list goes on. Bottom line, they need structure. That is the best strategy. It helps with classroom management and push their potential a bit more.

  • Dreamcader thanks for the interest and taking the time to read it. Hope you enjoyed some of the images or few animations posted. I teach and see the effects of candy first hand. Though, this isn't a true crusade against Sugar, just a weird spin on the drug scene.

    I hope to make it a gradual level of difficulty. I plan to add a few obstacles, but will try to not make them "Cheap" deaths similar to the original Double Dragon's level 4's popping out walls.

    2 player is one of my ultimate goals, but I'm trying to focus on what I can handle now. If I can't pull it off initially, then maybe as an add on, but it's a definite want.

    I just added a preview of another baddie and also did a cover mock up, which is my take on an old Kung fu movie poster. I posted them yesterday, along with a few other things.

  • I added several more images and mock ups. Love to get some feedback. I haven't posted the updated layout look of the Park level yet. Waiting on that.

    http://pixelpopulation.weebly.com/sugar ... n-the-blog

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staleevolution

Member since 9 Sep, 2014

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