Seat management with business subscriptions

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This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Welcome business plan owners

Welcome to this tutorial covering how some of the key aspects of our Business subscriptions. We’ll be looking at using accounts and seats, as well as discussing subscriptions and accessing invoices.

If you’ve not used Construct 3 before, it’s an HTML5-based 2D game engine which produces HTML5 games for a variety of platforms. Being HTML5-based, Construct 3 is a web application, meaning you can use it in a browser – making it device independent. If you want to load Construct 3, simply visit this URL https://editor.construct.net.

For business companies we have specific subscription plans which give you access to a certain number of licenses and we have put management tools in place to facilitate use for these licenses through direct assignment to other accounts of your team members.

Some definitions

Throughout this tutorial, we’ll be using a specific set of terms which are defined below:

A seat acts as an individual Construct 3 license, which can be assigned to a specific user. A business subscription for Construct 3 is made up of as many seats as you need. For example, if you have thirty members of your team who are going to need to use Construct 3 at once, you’d require thirty seats.

Seats can be assigned to accounts registered with us on construct.net. When a seat is assigned, it means the user can access the full version of Construct 3 as a license has been assigned to that account.

A subscription or plan represents the contract you have with us, containing all the seats that you have purchased, whether you are the owner of the business, a member of the team, ...

Your Construct account allows you access to both the Construct.net website and Construct's editor itself.

Your plan management tools are accessible from our website (construct.net). But in order to use the software, you or your team members will need to open and log into the editor.

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