I saw a member asking about how families work. Here is a simple example (I like examples) how one sprite can interact with any family member. This is a powerful...
The idea is to build a string that corresponds to the name of the animation you want to play. The only requirment is that you have a strict naming convention on...
I have Written this for the Beginner. You Veterans can skip over most of this Tutorial. Step 1 and 2 Open a new Project and then set you properties. Click 'Layo...
In this tutorial, I am going to walk you through writing your first tutorial, and then offer some advice on what makes a good tutorial! The first thing you need...
Using the Construct 3 build service you can create an Xcode project, and use that to test and publish your game on iOS. This feature is only available to subscr...
If you haven't already, check out the Physics in Construct 2: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulse...
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
Virtually every game has to work on a different sized screen. This can be different size phone screens - which can even vary across different versions of the sa...
Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar g...