Last week, we took a first look at the world of color. Before moving forward with its characteristics, we are going to talk about a handy tool. Today’s tutorial...
After a quick digression into the realm of game design, I'm back revenue tutorial dedicated to graphics. Today's theme is a consent that is more than familiar,...
This tutorial will show you how to create a simple menu that has basic save and load functions that can be named by typing in the keyboard. This system was desi...
Hi everybody, ready to match some blocks? Full playlists in english: Full playlists in spanish:
Often times large world maps are difficult to manage. In this tutorial I have created a sample project that allows you to automatically save and load tilemaps i...
**Today I'm gonna show you how to generate APK files without the need of an internet connection, and with only a simple click ! It will take you some time to se...
Warning! All of my works use 3rd plugins intensively. Please Install the plugins according to the warning message when you open the capx .]. Hi guys, this is my...
A method for implementing non-linear paths using Catmull-Rom splines. Disclaimer: The math used in this capx was put together by R0J0hound, who posted it here i...
Today I will explain how to use node modules inside a plugin for NW.Js. It's not that hard ^^. It will work only with NW.Js since you don't have node inside the...