This is the final part 13 of the tutorial series Learn Javascript in Construct . This part follows on from part 12. So in case you missed it, see Learn Javascri...
In Construct 2 video games, artificial, simulated intelligence is used to generate intelligent behaviours first and foremost in non-player characters (NPCs), ov...
This is part 14 of the tutorial series Learn TypeScript in Construct . This part continues on from part 13. So in case you missed it, see Learn TypeScript in Co...
How to Make Good Graphics For Games. Hello All. All My tutorials here. In the attached file you will see that I used nice and realistic graphics , if you want m...
This video will teach you how to make an advanced AI for TDS genre game. Enemy can be warned or unwarned. If warned it will follow you. Playing attack animation...
Greetings Folks! I'm glad you're here. I'm known by my internet friends as "PBMCube" -- Stephen Gose in the real world. I've been creating games and simulations...
Play this IGM in the Scirra Arcade ( ). Let’s learn how to use the “Rock, Paper, Scissors Game Mechanics” as a combat engine for any combat encounter theme such...
I've made a video-tutorial for GameDev TutsPlus where I explain how to do a multiplayer turn-based board game (local multiplayer as 2 players on the same comput...
My first ever C2 project - a combination of space invaders and asteroids. Works on mobile and has built-in platform detection. Features. -Wave based system that...