Player Login/Sign-in tutorial (using rexrainbow Parse plugin)

  • 34 favourites


Attached Files

The following files have been attached to this tutorial:



Download now 183.26 KB


10,243 visits, 21,283 views



This tutorial hasn't been translated.


This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Step 5. Create your C2 login screen


Create a new project using <Template: Platformer>. Add one new layout and event sheet. Name them <login> and <e_login> respectively.

Open <login> layout and add the following object class:

And arrange <login> layout like this (see attached .capx):

Add a id instance variable to btn_blue. Set id = 0 for <Log in> button, and id = 1 for <Sign up> button.

Step 6. Fill your Parse app ID & JavaScript Key


This is the most important part. We have to provide our Parse app ID & Key to our C2 project, otherwise it can't access Parse services on our behalves.

Click the [Auth] object on project object list then see the parameters on left-hand side. Fill in corresponding App ID & JavaScript Key which we got from step#4.


  • Order by
Want to leave a comment? Login or Register an account!
  • Its 2020 and I think Parse is no longer offering the functionality in this tutorial