Construct Tutorials
Learn game development and animations with Construct
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Creating RPG-style NPCs
Welcome to this NPC tutorial – now complete and with the example project included! The aim of this is to show you how to create a system to control multiple typ...
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Creating a Layout Transition System
In any game with more than one layout, chances are you’re going to want a way to transition between the layouts. And you’ll want it to look reasonable. In this...
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Construct(ing) Adaptive Music
Adaptive music is a technique (or rather a family of techniques) that can be used to vary a game soundtrack over time. Starting in the early 2000s with the Micr...
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Touch Stick Controllers
Note(30 December 2013) Please note for the time being a new CAPX and test page links in the back are updated. Prior comments of the tutorial not working were ma...
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Offline games in Construct
Construct 3 and Construct Animate web exports can work offline. So long as the project has been downloaded once while online, the user can successfully load the...
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PERFORMANCE TIPS (community megapost)
Test on low end target hardware. Make measurements in an easy and consitently repeatable way. Check if your project actually has any performance issues. Check i...
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Turn-Based Battle - Damage Modifiers
Going back to the Pokemon Calculation, the modifier adds in a load of other effects to change the damage output of an attack. They include things like effects d...
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Trajectory Calculation – two methods
This demonstration will show you how to calculate a trajectory in two different ways. Get the demo here : Contact me on Fiverr if you want further assistance :