Learn game development and animations with Construct
In this video I discuss how to make a 24 hour clock and the issue when using Tick vs Seconds. I also talk a little about modulus. This tutorial uses modulus or...
In questo video creiamo un editor di mappa che funzioni durante il gioco. Utile se volete dare ai giocatori uno strumento come un editor di livelli. Questi conc...
In questo video vediamo come usare il Collision Polygon anche con le Tilemap. Funzione molto utile per delimitare l'area dove gli Sprite del gioco possono muove...
In questo video spiego come funziona una Tilemap e perché usarla. _______________________________. Indice: 0:30 Aggiungere la Tilemap nel progetto. 0:58 Attivar...
3rd introductive part to the Tilemaps. In this video, we'll see how to use the Collision Polygon even with the Tilemap. It is a handy feature to delimit the are...
Second part to introduce the Tilemaps. In this video, we create an in-game Map Editor. Useful if you want to give a Tool to the Players as a Level Editor. These...
First part to introduce the Tilemaps. In this video, I explain how a Tilemap works and why to use it. _______________________________. Index: 0:26 Add a Tilemap...
Configuration for a signed and notarized package for mac os x. Step 1: Creating the icon. ● Download “https://itunes.Apple.Com/fr/app/image2icon/id992115977?Mt=...
Going back to the Pokemon Calculation, the modifier adds in a load of other effects to change the damage output of an attack. They include things like effects d...