Construct Tutorials
Learn game development and animations with Construct
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Direction-Based Sprite Animation
This tutorial gives two possible methods of animating a sprite so that it faces and "walks" in the direction it's moving. The first method works for either play...
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Tic-Tac-Toe - Part 1
I’m going to outline the steps & logic here, rather than itemize every single step of the process. There's a lot of indexing into arrays, so I’ll try my best to...
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RPG Extras
To improve gamerUX (gamer experience) for your RPG, you should try to give the gamer lots of things to do (and lots of collectibles too). Below are some element...
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How to preview on a local network
Previewing on a LAN address in Construct 2 allows any device on your Local Area Network (LAN) to preview your project. For example, if you have both a PC and an...
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How to series - 'In Game Shop'
Hi, I have decided to make a how to series of tutorials based on topics users have requested me to help them with. This is the first of the series - A in game s...
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Pinball - Physics to the max!
Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar g...
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Time counter
All cool games have a time counter of some sort. Regardless if it counts upward or downward. So to get a nice counter going, you can use this basic, and simple...
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How Construct 2 licenses work
You can use our "What License Do I Need" tool to quickly discover which license you're required to use. A full description of the licenses we offer exists below...