I need help sorting the z-order of Sprites and Tiledbackgrounds together. I can do them separately, but since they're not being ordered together they're not ord...
I have spent a good chunk of time reading everything I could find on the forum, but I couldn't find anything that would really help me figure this out without c...
I found an example to make the player walk in front and backside of a tree, I hope it will work very well with my project. But my problem is I want to learn the...
I have some text objects that I need to order. For every text that I "spawn" I use a function for setting the size, color etc. And one of these function paramet...
For reference, here's the classic 2 event isometric solution: This is great for any isometric game with objects' collision polygons that are as wide as they're...
I know that ). For his project, but. Tbh I have no idea how to turn this into something more real. I know this may be asking a lot, but are there any step-by-st...
I've been trying to do this for hours and I can't, My intention is to create an effect identical to among Us, when the shadow hides game elements. But I'm havin...
Just started experimenting with the 3D template. I'm trying to have a Sword sprite rotate around the character with a Z-elevation of 3, but when the sword sprit...
Hollidays are here and there's time for a few more experiments. One thing I find very confusing: Here you can see my problem: The shots vanishes behind a bush a...
When I move object up in the Z order bar the z index Is'nt getting updated. So as soon as I refresh the list the object returns back to its previous index. This...