I want to call a Construct 3 function from a timeline. The thing I'm trying to achieve is this:
I have a timeline which shows a series of sprites and other animations. At certain points in this timeline, I want to play an audio (which changes based on the sprite). I'm playing audio file in timeline directly right now which is like hardcoding the audio file. So, I need some way to reference different audio files here based on an input. Is it possible with timelines?