Distance(Tilemap.TileID(1282).X,Player.X,Tilemap.TileID(1282).Y,Player.Y). But Tilemap.TileID Is'nt a real function. Is there some way to do this that I'm missi...
I'm building a farm sim and I am trying to find a way so I can change all of my "watered" tiles into "not watered" tiles every time the character starts a new d...
Let me explain: Thanks to the tilemap you can change the angle of the tile in 90 ° increments. I am simply trying to recover this angle for each tile of the til...
Howdy everyone! I've been chipping away at my new game, and I've run into a few hurdles while working on the lighting system. I've managed to get my tiles to AL...
I am using a tilemap in my top down RPG game and I would like to animate the water tiles. I can imagine a couple ways I could do this. One would be to use sprit...
I skipped the first step of creating a tile map. Pretty sure I could figure it out, but I dont want to waste anymore time. I'm ready to build my game. I'm willi...
I'm currently really confused on how I could select a tile ID from a tile map in order to modify it for all tiles with that specific ID. Lets say when I hover o...
Well, actually my problem os that I want to take the user's map (TMX - Tilemap -> .Json) and make a publish, went mal published others players can download it o...
I am trying to create a map sort of feature. Very succinctly, I am trying to get each "square" of the map have it's own "resource value" depending on the tile t...
I have a tilemap, which I also use in another layout. There I filled it. Problem now, as the tilemap is completly filled, its very laggy to draw in Is there a w...