Content tagged system

Report Tag

19 usages of this tag
  • 2 replies
  • 680 views
This content is deleted
Forum Topic
Can someone explain Setbit()?
0 favourites

So I found Setbit and Getbit in system's expression list and couldn't really grasp the idea of how they work. Can someone explain how to use it properly and whe...

  • 3 replies
  • 725 views
This content is deleted
Forum Topic
How do I make a wave system ?
1 favourites

So I want to make a wave system on a different spawners at random and set a X number of monsters to spawn on wave 1, then wave 2. I want that all monsters from...

posted 2 years ago
  • 4 replies
  • 273 views
This content is deleted
Forum Topic
Every X Seconds Question
0 favourites

Every 8 Seconds ---->. If Time = 6 when I press and keep holding space, will this action be run at Time = 8 or will it run at Time = 14?

posted 1 years ago
  • 9 replies
  • 455 views
This content is deleted
Forum Topic
How do I pause an specific set of events?
0 favourites

For my game I've created a family for objects I want to set the timescale to 0 whenever the game is paused and such, because setting the project's time scale wo...

  • 2 replies
  • 186 views
0 favourites

I'm making an idle game where blocks fall from the sky and you must grind the blocks to earn money. I tried using localstorage, it worked well for saving the pl...

  • 2 replies
  • 89 views
This content is deleted
Forum Topic
How to track collectables separately across levels?
0 favourites

I'm making a game similar to Banjo Kazooie, in which collectables are used to unlock more levels. The issue with this is tracking the collectables within the le...

posted 2 months ago
  • 1 replies
  • 73 views
This content is deleted
Forum Topic
How to stop a wait for action
0 favourites

I created some "wait" actions during a round, but the events trigger after the round ends. Is there a way to end all "wait" actions? I have tried "stop all time...

  • 1 replies
  • 39 views
0 favourites

I've got a pause menu that sets the system timescale to 0. There are sliders in the pause menu that increase/decrease their values every tick. This means that u...

  • 0 replies
  • 57 views
This content is deleted
Forum Topic
Inventory system in 15 events
0 favourites

I was try to create inventory system in Construct 2 but I ran into a problem, if inventory is full and you take items, items are disapper. Pls help me to solve...

posted 17 hours, 23 mins ago