So in my game you can collect Things in a house. Every room has a own layout. If you collact one Thing, it gets destroyed. But when I go in another room, the Th...
In my game I added some collectibles and next thing I want to happen is when you collect them all the "winning" sound plays. There are 20 on the map and when pl...
So I have a program for collectables that respawn if you die unless you finished the level then you get to keep them (like most in game collectables). So the wa...
I am wondering if you can help me with this: I have made an animation of a coin spinning around, I want to add it to my Infinite Runner Game that has random blo...
In the Kiwi Story demo game, you collect beetles along the way. If you die in the game, you restart at the beginning of that level. My issue is, the tally for b...
So i'm making game where you merge and combine slime, so I wanted to make a Pokédex. Exemple > you create this slime for the first Time > He's added to the Poké...
I'm making a game similar to Banjo Kazooie, in which collectables are used to unlock more levels. The issue with this is tracking the collectables within the le...
When a play collects a specific collectible, I want a sprite in the HUD to change animation through matching IDs with the collectable. I just want to know how t...