As you can see in this image, I need to spawn the enemy randomly in the ground while the Player is running. I've manage to draw all the animations, player and z...
I have a stage where I a SPAWNER object creating stuff on the layout from Left to Right (enemies, platforms etc..). But even after the default C3 "loading" when...
I'm working on a minigame with the following layout: Enemies are supposed to spawn from the pink and green spawn points, but during test runs enemies only spawn...
What I am trying to do is create a system in which I can place down randomized zone-based spawners without having to touch their variables. All I have to do to...
I am trying to create a function that will handle a "loot drop". Essentially I would like to reuse the function and pass in which object I would like the functi...
I've been searching for a solution, but have come to no avail. I have an Enemy (Boss_Enemy) that spawns 4 other clone enemies (4 henchmen) in 4 dedicated locati...
How can I prevent them from touching each other? Thanks.
I don't understand why this isn't working, and I would vey much like to. The enemy Is'nt created when the object comes on screen. I have also tried the spawn co...
I have one particle object set to one-shot. It isn't supposed to appear until an event is triggered, but no matter what I do it also spawns a few seconds after...
I'm having real trouble getting the "CarSpawn" function in this game to work. The function operates properly on start of layout but after the first car object h...