I've been searching for a solution, but have come to no avail.
I have an Enemy (Boss_Enemy) that spawns 4 other clone enemies (4 henchmen) in 4 dedicated locations on the screen. This part is working fine.
I have the Henchmen set to do one attack and then a 2nd attack. However; I have one of them completing the task while the others remain in the state of limbo.
I'm looking for a capx for each enemy to take turns doing the first attack (throwing a projectile at the Player's position) and then take turns doing their second attack (leap down at the player as their designated spots are located above Player).
I also have to figure out how to get the projectile to find the angle of the Player.
Any capx that people know of or how to solve this problem?