Content tagged solid

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64 usages of this tag
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Get bullet movement to stop on solids like carmovement
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I use joystick to control a bullet. When colliding with a solid it doesn't "respect" the stop / set speed to 0 action. Because the movement action is telling it...

posted 1 years ago
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I'm trying to make a movement mechanic where you rotate a pickaxe around the character to do things such as climb, and get to higher places. It's kind of the sa...

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How do I stop my class d from becoming a blob?
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So, I'm trying to make it so that when the class-d in my game finds a keycard, the card pins to them, and it's placed in their inventory. However, the class-d's...

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Pathfinding behaviour and overlapping instances
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There are some instances with pathfinding behaviour, they're overlapping when they move. Is there a way to solve this?

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I currently have a family called "PlayerCharacter" with the behaviours 8Direction and ScrollTo and another family called "Enemies" with the behaviours MoveTo an...

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How do I add solid borders around a randomly sized area?
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I recently found this random map generator on YouTube: And have been tweaking it to generate randomly sized rooms. I'm now stuck on how to make the surrounding...

posted 12 months ago
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Tags when using behavior Solid
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I have several layer sprites having 8Dir behavior, but I want only one kind of sprite to react to the Solid behavior. How can I do this through tags?

posted 10 months ago
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collisions not working with one instance
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I am making a platformer with some boxes that I want to have destroyed if the player is doing a special move while falling. It seems really simple but I'm havin...

posted 9 months ago
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I created a character with several running animations. When this hits the wall, the animation creates a bug. I would like to make it stop only when it hits the...

posted 7 months ago
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Smartphone control and solid objects
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How can I make my character stop when he collides with a solid object by controlling the virtual joystick? As for example in the behavior of 8Dir.

posted 6 months ago

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