I use joystick to control a bullet. When colliding with a solid it doesn't "respect" the stop / set speed to 0 action. Because the movement action is telling it...
I'm trying to make a movement mechanic where you rotate a pickaxe around the character to do things such as climb, and get to higher places. It's kind of the sa...
So, I'm trying to make it so that when the class-d in my game finds a keycard, the card pins to them, and it's placed in their inventory. However, the class-d's...
There are some instances with pathfinding behaviour, they're overlapping when they move. Is there a way to solve this?
I currently have a family called "PlayerCharacter" with the behaviours 8Direction and ScrollTo and another family called "Enemies" with the behaviours MoveTo an...
I recently found this random map generator on YouTube: And have been tweaking it to generate randomly sized rooms. I'm now stuck on how to make the surrounding...
I have several layer sprites having 8Dir behavior, but I want only one kind of sprite to react to the Solid behavior. How can I do this through tags?
I am making a platformer with some boxes that I want to have destroyed if the player is doing a special move while falling. It seems really simple but I'm havin...
I created a character with several running animations. When this hits the wall, the animation creates a bug. I would like to make it stop only when it hits the...
How can I make my character stop when he collides with a solid object by controlling the virtual joystick? As for example in the behavior of 8Dir.