I currently have a family called "PlayerCharacter" with the behaviours 8Direction and ScrollTo and another family called "Enemies" with the behaviours MoveTo and Solid.
After using the event "On created" for the Enemies family I have set a solid colision filter to "enemy" with the inclusive mode.
However, this doesn't seem to be working the way I want it to. I would like the enemies to collide with each other, but not with the player character. But it currently does the opposite and collides with the player character and not the each other. Am I using the collission filter incorrectly?