Hello again! I've got a platformer where the player stays fixed in the center of the screen (horizontally) but moves up and down. You move the player object thr...
I'm currently developing a multiplayer game that is already quite advanced. I was using the Photon plugin to handle the multiplayer, but after seeing the costs...
Hey, I am making platformer game and I want to stop the object when it hits a solid while it's going forward/backward or rotating.
I am sure it will be pretty simple fix but I can not figure it out so far - I have tilemap solid ground with walls as well and player can stand virtually anywhe...
I'm trying to optimize the logic that I have already made. Checking the CPU usage it takes 2% only for this function. Basically, on top of the collision player...
I've been trying to get pathfinding to work properly but I'm at my wits end. The red squares always partially go into the wall, sometimes ignore a wall complete...
I am making a side scrolling platformer. I have a platform that moves left to right back and forth. I have an enemy sprite that moves along the same path as the...
I have an object with Bullet behavior (disabled) and another with Solid behavior. I am trying to make the bullet to stop moving when it is touching a solid and...
Two solids, and object ran between them and stuck in 8 directions movement (virtual joystick). How to make him leave? I did half-round polygons but it didn't he...
I know this is probably very simple but I am very early on in using Construct, how do you set collision filters?