Forum Topics tagged physics

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177 forum topics with this tag
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How to use prismatic joint motor?
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There's no mention of this in the manual. It seems it can only be always on or always off - there's no Action to enable/disable the motor at runtime.

posted 5 years ago
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How do I prevent the ball from falling?
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I'm trying to create a PONG in portrait mode, everything is fine except the ball physics. When the ball loses it's initial force it starts to falls down, and th...

posted 5 years ago
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How do I make my ball don't fall while having physics?
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I'm making a PONG game in portrait mode for phones and the ball after losing it's initial force it starts to fall down and the Racket on the top can't hit it, H...

posted 5 years ago
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How do I disable physics behaviour for just one Object?
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Iam trying to create a stacking box game where iam using the physics behaviour in Construct 3. Iam now wondering if iam able to deactivate the physics behaviour...

posted 5 years ago
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I have a top-down game and with no gravity. I'm not using Physics Behavior. I'd like to calculate correctly the redirection angles after 2 objects collide. Idea...

posted 5 years ago
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I created a sliding game, where you have to push objects to an specific position. The Layout Width is 20000. The Objects have a physics behaviour on it. Everyth...

posted 5 years ago
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How do I carry over physics momentum to next layout??
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Been a while since I tried making a physics based game and now I have hit a problem. When the player ( a guy in a eva space suit) exits one layout and is moved...

posted 5 years ago
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please help with multiplayer and physics (ball)
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I'm trying to make a small multiplayer game. I state that the concepts are all quite clear to me, and this is the fourth multiplayer game I make . Different, co...

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please help with multiplayer and physics (ball)
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I'm trying to make a small multiplayer game. I state that the concepts are all quite clear to me, and this is the fourth multiplayer game I make . Different, co...

  • 2 replies
  • 578 views
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Procedural / dynamic ground creation
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I want to create a game like penguin slider (video link below), where you have to speed up a penguin over a dynamic and randomly generated ground by forcing it...

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