iam trying to create a stacking box game where iam using the physics behaviour in construct3. Iam now wondering if iam able to deactivate the physics behaviour for just one object. Iam stacking the boxes (same spirte, object) on top of each other. It seems, when disabling some functions it will affect all the objects.
The problem is: If there are a lot of boxes stacked on top of each other, the physics behaviour seems to hassle with those objects. And i have to move the ground down the Y-Axis to make this game "endless". When moving the ground (all boxes are joined to the previous one) there wobbeling (moving horizontally). The goal is to deactivate the physics behaviour from objects that are for example 4 steps previous the actual objec, or just generate a timeout for those boxes when moving the ground, to prevent bouncing...
Another question: Would you use the physics behaviour for this? It has some nice wobbeling effects, when stacking some objects over each other. Think this cant be achieved just without this behaviour.
Thanks for your inputs!