How to set box2d world scale (pixel to meter conversion) in Construct?
Here's a link to the game if anyone wants to try: It's a HTML5 build so it should work cross platform (and even on mobile). This is a prototype demo (somewhat l...
As devices with higher refresh rates (120hz, 144hz, etc) are quite common, it is neccessary to use framerate independent physics most of the time. The problem h...
If I move the rope too fast, the members start to break apart and flicker around. Is there a way to stop it from happening in this basic setup? Maybe with anoth...
A casual, physics-based balloon-popping game that I originally started on in C2 and then moved it to C3 when I came back to developing. I was working on a large...
I have already created a slope object in my game and I was wondering if anyone knew a way that I could make something similar to this. Ideas?
EDIT: The final realization of this thread (discovered by ) was that when Gravity is set to higher than 50, "Properties > Framerate Mode" behaves jittery when i...
So say I have a car built from physic objects, I want a smoke particle to trigger when the tire is rotating at a certain speed AND is touching the ground. I tri...
Construct 3 and Construct 2 game idea for 2D physics puzzle game challenge. Complete inventory box system, more than 15 levels, local storage system. Fun and en...