I am using photon function "Photon.RoomPlayerCount(str(13_room_names.SelectedText))". And it gives me this error I can not understand for a week.
I would like to return some custom information to the Client when performing a custom authentication in Construct 3. Example below: { "ResultCode": 1, "UserId":...
Previously a user probably removed topic related to photon multiplayer so I bring back again the source as learning purpose to showcase realtime multiplayer: Li...
So I have been using photon plugin its working good but I need to see if the specific users are online or offline but it always shows 0. I have made sure that I...
I suffer with a photon because I don't understand much. I'm trying to implement a client-server, by the forces of a Construct. The photon should help connect th...
What I am doing is calling "for each" to get each intance of enemy synced in multiplayer built with Photon. As by now - following events are causing each object...
Have a problem about actor number. When I using "Photon.ActorNr" in my game I have some isues. Player 1 = Actor no.1. Player 2 = Actor no.2. Then if player 2 le...
Good day to all. I decided to use the Photon plugin for once in my life and a question appeared, help me solve it =). The game is multiplayer for 20 players, ea...
I'm making a multiplayer game using photon, but I have a big problem that occurs in most demo projects. So when I run the game in two windows to test multiplaye...