Hello there. I am not sure is it any new information (probably not), but I tried to make my own research on C3 performance and got mindblowing findings as for m...
The performance in my 2d platformer would start at 60FPS and gradually decline. The FPS declines and it starts to stutter. Long story short I found the particle...
I created a simple project that has no events other than setting the text object's text to the current framerate. The project is configured to use full ticks wi...
Today I tried to get rid of the "scroll to" behavior, as it's completely still and lacks quite a couple of properties I wish to have. I decided to create a came...
Title. And the exported type is NW.Js.
What's the difference between Pick by Evaluate and conditions, in terms of picking, system handling picking and performance ? Between something like this (in on...
I've been working on a video game for a while now. I posted on the play store, I don't know if I should post a link because I did it as a paid app, maybe I shou...
Hey, do you guys have an idea whether there's a way to work around the fact that battery saver severely impacts the webview performance on iOS? Like, everything...
I have a problem with my game that uses physics in "Low Power Mode" on iOS. When I don't use "Low Power Mode" on iOS it works just perfect even on old iPhones l...
My current project is using many sprites and I just realised the estimated memory usage in my largest layout is very high (4.2 GB) and my computer has a hard ti...