Content tagged performance

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Performance questions on C3 and my findings
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Hello there. I am not sure is it any new information (probably not), but I tried to make my own research on C3 performance and got mindblowing findings as for m...

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Particle effect tanking performance over time
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The performance in my 2d platformer would start at 60FPS and gradually decline. The FPS declines and it starts to stutter. Long story short I found the particle...

posted 1 years ago
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NW.js Performance is worse than Chrome.
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I created a simple project that has no events other than setting the text object's text to the current framerate. The project is configured to use full ticks wi...

posted 1 years ago
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Objects stuttering on an almost blank project
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Today I tried to get rid of the "scroll to" behavior, as it's completely still and lacks quite a couple of properties I wish to have. I decided to create a came...

posted 7 months ago
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Title. And the exported type is NW.Js.

posted 6 months ago
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Differences between Pick by Evaluate and Conditions
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What's the difference between Pick by Evaluate and conditions, in terms of picking, system handling picking and performance ? Between something like this (in on...

posted 6 months ago
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I've been working on a video game for a while now. I posted on the play store, I don't know if I should post a link because I did it as a paid app, maybe I shou...

posted 5 months ago
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Hey, do you guys have an idea whether there's a way to work around the fact that battery saver severely impacts the webview performance on iOS? Like, everything...

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How do I handle physics in "Low Power Mode" on IOS?
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I have a problem with my game that uses physics in "Low Power Mode" on iOS. When I don't use "Low Power Mode" on iOS it works just perfect even on old iPhones l...

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Why do my sprites take more memory than they should?
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My current project is using many sprites and I just realised the estimated memory usage in my largest layout is very high (4.2 GB) and my computer has a hard ti...

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