Make your projects Clearer, Modular, and Easier to Maintain

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  • Hi everyone!

    I just published a new tutorial to help you organize and optimize your Construct 3 projects.

    Even though Construct 3 isn’t strictly object-oriented, you can apply some best practices inspired by software development principles (like SOLID) to make your projects:

    - Clear and easy to navigate – with properly organized Event Sheets, folders, and naming conventions

    - Reusable and scalable – using families, generic functions, and smart event groups

    - Optimized for performance – by structuring sprites, animations, and assets efficiently

    The tutorial includes:

    - An example project with ready-to-use structure

    - Naming conventions for Event Sheets and sprites

    - Tips for families, event groups, and generic functions

    - Sprite optimization techniques

    Whether you’re working on small prototypes or larger games, following these practices will save you time and make your projects much easier to maintain.

    Check it out here: https://www.construct.net/en/tutorials/build-clearer-easier-to-3240

    If you find it useful, feel free to leave a comment or a star! You can also reach out if you want guidance on your own projects—I offer support and optimization tips, free of charge (with optional voluntary support).

    Thanks !!!

  • Thank you very much for this great contribution.

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  • Very useful and interesting. Thanks for sharing!

  • Thanks a lot for your feedback.

    I see a lot of "How do I…" questions, where users get confused because the way they try to build their "code" is a bit messy.

    I wish I can help with this method.

  • Very helpful, thank you

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