Content tagged nwjs
NW.js (previously known as node-webkit) lets you call all Node.js modules directly from DOM and enables a new way of writing applications with all Web technologies.
I'm having problems triggering achievements on Steam. I'm using NW.Js to export and I've already done this for my previous game, so I should be doing everything...
The signing process is described here: But the links are pretty old, and the process requires a lot of manual work. I wonder if there a better/easier way to do...
We're having some weird performance and permission issues with Mac64(Intel) builds of our game running on Mac M processors. We were hoping exporting for ARM wou...
Was messing around with NW.Js's file system stuff, and came across that stuff like dollar signs, quotes and other symbols just appear with a syntax error. I'm n...
It turned out Steam doesn't allow to upload two separate Mac builds - one for Intel and another for Apple Silicon devices. We can only use one build and it must...
So Chromium 115 has hit and with it goes the reliable workaround of using the --disable-windows10-custom-titlebar command line argument. While the titlebar will...
I've been reading through forums, and most of them lead me to this. I export the game (uncompressed) and open the package NW using an archive manager. I've neve...
After exporting my game in NW 0.82, the game is only displaying a black screen when opening. It displays the following console errors: Failed to load resource:...
I tried multiple times to have success by exporting my project with NW.Js, but every time I am getting a black screen. By pressing the F12 key I am getting foll...
I've been scouring the Forums to see if anyone has brought this topic up and haven't found anyone mentioning this. A game like Garlic which is 300mb uses 7gb of...