Content tagged multiplayer

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.

Report Tag

383 usages of this tag
  • 4 replies
  • 466 views
This content is deleted
Forum Topic
My first construct 3 game MOTO VS [Single & Multiplayer]
0 favourites

I present you my first game i'm building with Construct 3. Description: Real-time multiplayer motorcycle racing game. You can play here don't hesitate to give m...

  • 0 replies
  • 106 views
This content is deleted
Forum Topic
photon.friendonline(Name) always shows 0
0 favourites

So I have been using photon plugin its working good but I need to see if the specific users are online or offline but it always shows 0. I have made sure that I...

  • 4 replies
  • 272 views
This content is deleted
Forum Topic
How to show different skins in multiplayer?
0 favourites

I have a multiplayer created with the default Real Time Multiplayer template. I also have a database created in Firebase. The problem is the following: Each pla...

  • 3 replies
  • 508 views
This content is deleted
Forum Topic
Multi Tank Battle online
0 favourites

Could you test my game and provide your feedback? I explored various multiplayer object mechanics and the game got interesting.

posted 1 years ago
  • 2 replies
  • 299 views
This content is deleted
Forum Topic
Why isn't "Connect to Signalling Server Working" for me?
0 favourites

I've been debating over putting this question on the forum for a while now because it feels like I'm missing something simple to fix, but no matter how long I l...

  • 0 replies
  • 211 views
0 favourites

I'm working on a online multiplayer Construct game that has nametags. When you open the debug layout and look at the nametag object (for the peer not the host)(...

posted 1 years ago
  • 0 replies
  • 95 views
This content is deleted
Forum Topic
How do I grab a list of peers?
0 favourites

I know I can do it by keeping track of who joins and who leaves, but is there a particular reason I can't just grab this data from the multiplayer object? If I...

posted 12 months ago
  • 1 replies
  • 234 views
0 favourites

My issue is very specific, so instead of trying to explain it on text, I've decided to make a short video explaining it. I'm going crazy over this one because i...

posted 12 months ago
  • 1 replies
  • 237 views
0 favourites

What I am doing is calling "for each" to get each intance of enemy synced in multiplayer built with Photon. As by now - following events are causing each object...

posted 10 months ago
  • 0 replies
  • 108 views
This content is deleted
Forum Topic
How do I make a co op with code in c2?
0 favourites

I want to make a co op game. For example the player hosts a new game and it shows a code, then if another player joins and put the code, they connect each other...

posted 10 months ago