Content tagged multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.
For the ready check of my game I was trying to do the following logic: On peer disconnected {. If peer count = 1 {. Destroy Ready Button. }. }. Because if there...
For my game, after the host pressing start in the lobby I want to have a 5 second countdown so the players can prepare for the game to start. To not get out of...
So I making this room dot game type thingy so theres 2 dots and I moved one but the difference in the movement on each screen is huge. Does anyone know what I c...
Before I start, I would like to mention I have gone through all multiplayer tutorials and read through other multiplayer threads on the forum, however I have no...
Currently I have a lot of hassle. I have to rewrite all of the unit frames creation because of the limitation of syncing variables to numbers only. My workaroun...
Hello everybody. I ran into a problem after exporting my game to HTML, after the first upload to the hosting everything was fine, but after updating to the seco...
I'm destroying a synced object on the host's side, and my assumption was that it'd automatically disappear on the peer's side when that happened. The object doe...
The option to lock a room exists if it has a maximum number of peers connected, but there's no action that does something like that. Also, I didn't find an acti...
So, I am making a multi-player game. I am using photon for now. Is there a way to make UI elements only interactive and visible to one player only? For example:...
I need to make a game which the second player wouldn't see a control panel, visible only on player one's screen. This panel activates some videos and navigates...