Because if there are no other players there is no need for a ready button. The problem is, inside On peer disconnected it will still count the disconnected peer(s).
There are two players. Host and peer. The peer disonnects. Hosts On peer disconnected will trigger. Inside I have an Browser Alert Multiplayer.peerCount. It shows 2 although the second player just got disconnected.
Is this a bug or intended? As that makes some if player leaves change stuff things difficult. Thanks in advance.
This is my temporary fix. It works, although it looks funny. :D
Multiplayer.PeerCount -1 = 1