Because if there are no other players there is no need for a ready button. The problem is, inside On peer disconnected it will still count the disconnected peer(s).
For example:
There are two players. Host and peer. The peer disonnects. Hosts On peer disconnected will trigger. Inside I have an Browser Alert Multiplayer.peerCount. It shows 2 although the second player just got disconnected.
Is this a bug or intended? As that makes some if player leaves change stuff things difficult. Thanks in advance.
Edit:
This is my temporary fix. It works, although it looks funny. :D
Multiplayer.PeerCount -1 = 1