What I want to do is to make a system where if the player moves, the amount of steps the player can take goes down. If the player reaches 0 steps, they die. If...
This wonderful topic here gave a good solution to deal with hex based player movement. Here's how it works : - player and enemy sprite are associated (with cont...
I will attach a screenshot of my progress. Character doesn't animate "side" walk when moving diagonally, freezes. Walks in 4 directions w animation perfectly. C...
For a game, I'm using the Touch object to move a character. I want its movement to match the finger's direction dragged across the screen. The two solutions I'v...
I have only been using C3 for 2 days now so I am still getting familiar with behaviors and events and wasn't sure how to implement the movement I wanted so I us...
Hey guys, I'm trying to use Easystar to move around enemies. So I have multiple enemies calculating path to the enemy and moving, my problem is that they're cal...
When I create 2 object and use pathfind to move them, they ignore each other despite the fact I use solid behavior on them and use a solid as an obstacle.
If you open the 3d FPS example, you'll notice that rubbing against walls/solids makes the player just zoom down the wall. I've been playing with rot.Js and maki...
So I'm trying to get my enemies to move in 90 degree angles with LOS. I decided instead of having all the enemy come at the player all at once when the state ti...
I have a global character that, when a layout loads after the menu, the character will "slide" or move in a direction and won't allow me to control it until it...