Content tagged movement

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121 usages of this tag
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How do I move my object just using an toward angle?
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I tried to use 8 Direction, Custom direction and Move to behavior but have no result. All I need is to move my object when some event is done. I need to use jus...

posted 3 years ago
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I'm using 8 Direction behavior for my player. I need to do some events when player starts and stops moving. So, on "Is moving" event with "trigger once" it work...

posted 3 years ago
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How do I check if angle of motion changed?
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I'm using 8Direction behavior. How can I know that angle of motion is changed? Is there something like "On angle changed"? I can't find something like this in 8...

posted 3 years ago
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Pathfinding lag issue with some devices?
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I am making a simple game. When player click on a box my character will move to that and open the box. To move the character to the box I use Pathfinding behavi...

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How do I make a twin stick movement?
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All the .CAPX examples from the results I could find are broken links UnU . Can someone give an example of this kind of movement? With my left stick I need to m...

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Can't get sprite animation to run right?
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I'm new to Construct 3. Currently my sprite will go left and run its walking animation however it wont do the same for right even though the event is the same....

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Tile Movement along pathfinder path
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Is there a way we can hook the tile movement and make the character move along the path found by pathfinder? While the character navigates from A to B there are...

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Touch thumbstick movement with object 'ease'
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I found some topics for thumbsticks here on the forum, but I'm actually looking for one where the player object has 'ease' (I think that's what it's called) mov...

posted 3 years ago
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Pathfinding with Tile Movement
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I am looking to implement just a 4 direction movement (no diagonal movement required). However, when my sprite moves along the pathfinding path, on the turns it...

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How do I Move in diagonal tiles???
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I'm learning here, but I'm stuck. Can't move over diagonal tiles. They're part of a tilemap wich I gave a "Solid" Behaviour. Is that why? I think every pixel co...

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