You can (barely) see in the top left that the Mouse.AbsoluteX and Mouse.AbsoluteY are precisely equal to the X and Y of the Square following (Aim). It has more...
Ashley regarded this as a non-issue at the issues page . Well, from the link you'll be able to get the file and a gif showing how a sprite has trouble following...
I'm using the great plugin (by and Armaldio) Simple Mouselock to improve the controls in a game project I'm currently working on, but after changing the events...
Out of the blue, the ability to resize the objects (sprites, text, etc.), inside the editor has vanished. The mouse doesn't grab anything on their edges (I can...
I'm trying to make a game similar to Cursors.Io and to do that I need to make the cursor collide with walls. I currently have the default mouse set to invisible...
So I'm making a game where you click the mouse button and an object moves towards it, and for a little detail, I want to put a line between the mouse and said o...
I'm wondering if there's any benefit/efficiency to be had when using one central mouse-handling event, versus having separate mouse handlers for explicit events...
Thats literally it. On layout changes, the mouse controls sometimes stop. Sometimes left click, sometimes right, sometimes both. Predominantly when you leave th...
I copied the code from the example of Ashley in this forum: On a BLANK/NEW Project it worked perfectly w/ a little tweak from my part. But on my CURRENT Project...
I made the player look around with the mouse and move with wasd/arrow. Now I want to shoot with left mouse button where i'm currently looking (like overwatch) i...