I'm making a platformer 2d game in which I have a circle with multiple paths that are supposed to connect with different horizontal pathways once it rotates to...
I am building a game that has automatic dungeon building and it is programmed to place walls and then doors on top of walls. My current programming objective is...
Using the following code, the object often overshoots its target. I believe variable time steps are to blame. The higher the max speed, the larger the overshoot...
I am creating some incremental mechanics and I noticed something about working with large numbers; Incrementing the number by 10 will eventually call for a scie...
This is more of a Math question but since it uses Construct features I figured I would ask it here instead of Stack Overflow. I've built a variation on the 3d p...