Content tagged level

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How to make loading levels in the game?
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You may not understand what I am going to say now, but I will try to explain: How to make loading levels in the game, that is, I have a level editor in my game,...

posted 2 years ago
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I am trying to make a randomly generated level and I want to make it choose between the platform X - 10 and the platform X + 10 and I get a syntax error. The ma...

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I'm making an infinite runner and I would like to listen to ideas by the big brains here about what do you think would be the best approach for randomly choosin...

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How do I save gameplay as map/level?
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In the game I have some blocks element and can put these things everywhere we want,, so how I can save that as map like custom map ? So its like we design our c...

posted 2 years ago
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I have my levels to have backgrounds for the morning, day, and night. My Levels are going from 1 straight to 3 instead of going 1,2,3 or morning, day, and night...

posted 2 years ago
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Best way to create and manage multiple levels in C3?
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I've recently migrated over to C3 from another engine. Like it so far and I got a new game that I'm making a vertical slice for. I'm at the stage where I need t...

posted 2 years ago
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Real-time procedural room creation and mini map
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I have been working on this for 10 days now and I wanted to share it with everyone! The idea is simple: Generate a new room as the player choose in which direct...

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How do I not scroll my editor to the center?
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I want to create quite a large level/map. Like this: But when I scroll/zoom in, it brings me to the middle. Like this: I want to zoom in on the most left part....

posted 8 months ago
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How do I keep counting coins through the layouts?
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I'm trying to find a way to continue the counting of coins(apples in my case) when you start a new level, instead of start from 0 again. That's crazy becouse fo...

posted 8 months ago
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First make a Test level, then (at least) one more level. Now make an event sheet title something along the lines of 'Level event sheet'. You'll use this for eve...

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