Content tagged layer

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80 usages of this tag
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How do I make sprite appear over Iframe?
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I have requirement to show sprites over Iframe. I have tried everything and checked everything but I wasn't able to fix it. Is there any way to do it? Or. Maybe...

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So I'm making a pixel art game, and I have a circular sprite that I may use in various occasions with different sizes, so I made a very high res circle and I'm...

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How do I change collision detection based on layer?
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I am making a pinball game. In this game there's an 'upper track' that I intend the ball to go on. I have placed this 'upper track' on a layer above the 'machin...

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Player 'score' layer disappears
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The player's data will be written there. Parallax in x and y set to 0. Put the text at the very top in the upper right corner. I'm running the game for a test....

posted 2 years ago
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How do I prevent this overlap issue
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I am wondering how to prevent this weird overlap of empty space of the tilemap (the tilemap is 16x16 and has some empty space for some tiles). Is this overcome...

posted 2 years ago
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Issues with layering for Tile Map
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Hey friends! I'm having issues setting up the layers with the tile map. I have 3 layers, grass, dirt, and layer 1. (I'm gunna rename it later) I'm trying to put...

posted 2 years ago
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  • 295 views
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How do I keep this sprite centered?
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I'm using the below layout and have an invisible camera sprite following the main character sprite using lerp. How do I get a sprite on a separate layer to alwa...

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I have 2 objects on different layers. These objects are sprites and lets say they've a circular shape. They partially intersect and so the player clearly see th...

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How do hide ONE layer?
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In the layer bar it only shows Hide All or show all but there's no option to just hide the locked layers at least or just a single layer. I have a layer that sh...

posted 1 years ago
  • 13 replies
  • 623 views

I have a map screen that I want a user to be able to scroll around (on a mobile phone game). I've got a layout which is 4 times larger than the viewport, and se...

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