I've got UI elements set to global. They're created on level one, and persist to the next level. They're on the correct layer until level five, then inexplicabl...
Hello everybody. I'm making a project where I need to set a layer frequently from visible to invisible (or any way that it can appear and disappear) which is ca...
Can anyone offer a suggestion for masking a set of objects or a layer? I'm trying to set up a rounded slider control shown in the screenshot. I need to make the...
I tried to reproduce it for a bug report but it didn't happen in a new project, yet. But in several of my app projects I have usually 1 global GUI layer with no...
I'm experimenting with a 3D game using the 3d shape and 3d object tool, but one issue I've run into is displaying relevant text matching the perspective of the...
I'm trying to create a simple character customizer. I have sprites for different elements like head, eyes, nose, etc. All in one container. In the layout tab, e...
I'm having an issue which I am pretty sure is a Construct bug but I can't share the project unfortunately as it is property of the company I work for, so I will...
Recently I was creating my game store and when I finished programming the scroll things didn't work the way I expected. I tested it in a separate project and fo...
I'm making a game that has a number of global layers that appear in each level layout (HUD, in-game menu, etc.). Sometimes I realize I need to add new global la...
I have some convention of layers naming like: "level_0", "level_1", "level_2". And there's logic shared between events sheets. I need to implement a function th...