So I have a weighted button in my game that requires a minimum of X creatures overlapping it to press it. It works mostly as expected, but when I have multiple instances of the button, as long as at least one is overlapping it it checks all instances (So if button A is overlapping 2 creatures and button B is overlapping 1 creature, both buttons count it as overlapping 3)
How do I fix this?
Here is a screenshot (Ignore the disabled events, that was a different method I tried with the same results) Note that the animation frames being set to 1 or 0 just means pressed or not pressed, respectively.