I know that behavior works fine for that. But I have an increment while pressing space. A Number variable called " jumpHigh' . When the player keep the Space ke...
Trying to put a condition that will allow the actions to apply to a select set of sprites that have the relevant frames displayed. However I'm not having much l...
So my character Is'nt jumping at the same high if my screen is 60 fps or 144 fps. Thats why I used delta time at first. What can I do ? This event didnt work at...
I'm just starting my way in the Construct. I got this error while importing free animation frames from internet. Please help me.
Hey C3! My apologies for the crappy title but wasn’t sure how to phrase it. In short, I have a sprite with an instance variable “show” and when you left click o...
I need help. I am making a platformer game and in the game there are enemys and the player has a gun but when the enemy gets shot, the player adds 1 to a variab...
Sprite1 Animation frame compared with Sprite1 Animation Frame - Results always true- issue? Sprite1 Animation frame compared with Sprite2 Animation Frame - fals...
I'm trying to make a game that uses switching frames but I'm unsure how. I want to make it when the player colloids with a cube and it turns white but if he goe...
I'm making a 4-directionnal top-down game and my character has swing animations that include a sword. I'm struggling to use Pin properly AND use a specific fram...
I have a sprite with about a dozen frames (they are simple shapes - diamond, circle, square, etc). Certain objects create artifacts when they're not animation f...