I'm using two conditions to set a range: Enemie.X = Player.X -200. This is working. But when I use the inverse, it dont work. I try two ways: -just press I and...
I am trying to make an RPG game and want to make the attack value differ according to the character stats,which are saved in instance variables. However,I can't...
Is it possible to reference an object by UID or Nth Instance via expressions? I am doing a self collision, and found that you can choose the objects that collid...
I am trying to do save files and want to put certain elements at specific lines,the closest thing I could find on the documentation is "tokenat" but thats not e...
In the above example, it seems that the Facing value that's grabbed in the Expression: "Walk" & Enemies.Facing. Isn't the Facing value of whichever Sprite in th...
The problem is I want to write an algorithm within one action only. It looks like this: "!!!"&Variable=5?"Good":"Bad". As a result it always returns "Good", alt...
So I found Setbit and Getbit in system's expression list and couldn't really grasp the idea of how they work. Can someone explain how to use it properly and whe...
I'm not sure if it's just my brain falling apart but I can't seem to reference object IID's inside expressions anymore. Using the expressions: Object(0).X & obj...
This is going to sound kind of weird, but my dialogue system has the dialogue stored in text files which is then read through ajax and gets used in game. The di...
This code I've got going on here is designed to make sure that the blue man can't interrupt an ongoing attack before he starts another one, as you can see thoug...