Just wondering if there's a technical roadblock to autopopulating things like effect names (when writing actions for "set effect enabled/disabled", etc.) and se...
When you click to add a new game object, a dialogue opens that is focused. Without clicking anything, you can simply type the type of object you want to add and...
Not sure if this is intended or a small bug but when I enable particle preview in the editor and set a family as particle object, it only shows the first one I...
Hey, I want to give the first shot with Construct 3. And suddenly, the whole editor is in the Russian language? I don't know if this is common. But I can't read...
Is it possible to create a behavior to edit the mesh points in C3 in the editor like this one? Any tips on what I need to study to do this? Other than reading a...
Ive been using C3 for a while now and here is my list of most notable suggestions. Apologies if there's already a board for things like this but I couldn't find...
Is it possible to edit a sprite's mesh in the editor by creating a behavior addon? I'm reading the sdk and apparently it doesn't seem possible to me, only at ru...
I was wondering why I can't create a hierarchy between a sprite and a tilemap, I really frequently use the hierarchy system to spawn for example a dungeon room...
I'm making a game that has a number of global layers that appear in each level layout (HUD, in-game menu, etc.). Sometimes I realize I need to add new global la...
Hey, I have the following source code to move an object by its name to a given X position. But I just can't figure out how to get the current Position of it. Co...