I am making a game that gets data from a server. I use AJAX to get it and read it. After I edit the file on the server, it takes a few minutes for the game (in...
How do I disable offline caching on Construct 3? (its bad for services like koji..).
When I publish a game to the web using a https server, game works perfectly fine. But whenever I upload a new version of the same game, old users are still gett...
Recently lauched a beta little kampaign game. Works well on all platforms and browsers except iOS. Since it's beta we're pushing updates very frequently, someti...
A long time user of C2 and C3 but the first time posting here. I'm building a classic tile swap puzzle game using images from a website. My appbundle is around...
Problem statement as follows. I deploy a game on an NGINX server having used the export functionality of Construct 3. Now after a first deployment I had to corr...
My game creates application cache at start (visible in Chrome at Application->Clear storage) which spoils version updating process. I upload new game version bu...
We sold a game to a customer and he gave the the following feedback. Maybe you have a solution for this? I’ll try to describe the issue as we faced and how we w...
Hello everybody. I ran into a problem after exporting my game to HTML, after the first upload to the hosting everything was fine, but after updating to the seco...
I have a big video (by using Video plugin, of course) in my game (~100MB). I'd like it to be cached, so that players wouldn't have to wait till it's downloaded...