This is more like a bug issue, unless I actually added interstitial ads incorrectly. Whenever my app plays an interstitial ad, all my sfx is muted/silenced. I w...
Using the non-positional playback, and using events to update volume every tick. Unwanted noise is introduced depending on the speed and/or strength of the requ...
While I was creating this post I've solved the problem, that's why I'm keeping it. It's both me and a BUG in the editor. So maybe devs could take a look. Since...
I have a project that works fine on desktop machines but on mobile especially iOS, sound is missing. Now comes the strange part: Only music is missing but other...
I'm developing a game for iPhone and iPad device. I have noticed an issue with the audio. It takes a moment like little gap to play the audio. However, this not...
I think I know why what I'm doing isn't working, the Audio object can only play one file at once so when I try to play all 3 tracks at once and just leave 2 mut...
I want to import sound files into my game from garageband on my phone, but saving them as a .WAV or .M4A causes it to fail. If I try to send it to myself over D...
I'm having issues getting sound to play on mobile. Everything works great in the preview, and the games plays great otherwise, but no sound will play once expor...
I'm having a major issue in the "iphone messages (story)" layout. I want the first text bubble to pop up and have the "send message in app" audio play, then whe...
I just got a discussion topic. Today I tested my game via my phone (iPhone 6+) and strangely found that when I hit an enemy and make it plays a hurt sound using...