Content tagged advanced-random

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Procedural Terrain Generation with AdvancedRandom
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I'm doing a procedural terrain generator in C3, wich works perfectly, but as I'm using AdvancedRandom plugin, the noise output is creating my islands randomly....

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How do I generate rounded terrain?
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I'm working on a terrain generator using Perlin Noise (Advanced Random plugin). Pretty happy with my islands, but most of the time they're clipped by edges of t...

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How do I Clamp colors in Drawing Canvas?
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I am trying to figure out how the Drawing Canvas works. What I want is to mix a Perlin noise and then some linear gradients together. After that, I want to clap...

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This is pretty easy to test, just use the Advanced Random behavior to update the seed, then save (either using the debug save option or the plugin) close the ga...

posted 2 years ago
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  • 204 views
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I'm using Advanced Random plugin. I'm also creating land chunks and destroying them when the player is far enough. But It seams that the time when it happens al...

posted 2 years ago
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  • 444 views
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How do I enlarge Advanced Random Noise Texture?
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I have been using Construct 3 for a few years now and, until recently, have started to get into procedural generation. I have created a simple Terrain Generatio...

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I am using a Tilemap to make a randomly generated Island. I need to use a random noise texture to replace tiles in order to add variety to the land scape. Is th...

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Perlin Noise (Classic2D) should output from 0 to 1?
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Currently it doesn't. And here you can see several mentions of ranges being classicaly from 0 to 1. Am I missing something with the tool or could it be a bug?

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Using the Advanced Random built-in plugin, I was wondering if there was a way to clear all values from a given probability tables to re-use it for other purpose...

posted 1 years ago
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In my solitaire game, I have 2 sets of cards, I want to create a separate permutation table for each one. As when I created one, I did not find a place to assig...

posted 1 years ago