Forum Topics tagged advanced-random

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21 forum topics with this tag
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How can I create multiple random range values in "Advanced Random Plugin". First Range : 0-25. Second Range : 5-15. Third Range : 1-10. I want to generate valu...

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How to use Advance random plugin ?
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I usually use blackhornet's SMART RANDOM plugin. I tried to use Official Advance Random Plugin but don't get the the idea how to use this. I only want to genera...

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Advanced random shuffle permutation table doesn't work?
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Hey so I was working on a project and wondering why my shuffled permutation table came out the same every time it shuffled, and then I opened a new project to s...

posted 4 years ago
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I'm making a minesweeper clone where levels are of infinite size and generated as you progress, and I'd like to implement "seeded" randomness so that you can, f...

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How do I increase contrast in perlin noise?
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I've recently started working with noise mechanics, so this may be trivial, but is there a "Construct-way" of adjusting the contrast in a perlin noise final res...

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How do I populate a 1D array with Gradient?
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I'm struggling to figure out how to populate an array of 24 X fields (each representing 1 hour of the day) with temperatures. So to define the daily temperature...

posted 3 years ago
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I'm running into a situation where loading the full state of a game doesn't include the state of the advanced random plugin. If this is the case, I need a way t...

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Procedural Terrain Generation with AdvancedRandom
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I'm doing a procedural terrain generator in C3, wich works perfectly, but as I'm using AdvancedRandom plugin, the noise output is creating my islands randomly....

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How do I generate rounded terrain?
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I'm working on a terrain generator using Perlin Noise (Advanced Random plugin). Pretty happy with my islands, but most of the time they're clipped by edges of t...

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How do I Clamp colors in Drawing Canvas?
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I am trying to figure out how the Drawing Canvas works. What I want is to mix a Perlin noise and then some linear gradients together. After that, I want to clap...