So I'm working on this project where the character is flying so I used 8 directions which just flipped him upside down so I set the set angle to no then I knew...
Let's say I have an sprite with 8 animations, 4 when walks up, right, left and down and 4 for diagonals. My sprite has the 8 direction behavior and I am trying...
I am trying to create a nice character movement system and I am employing the 8 direction behaviour (only using 4-directions) to do so. How I have it working is...
I am using 8 directional movement and solid objects for collision. I am finding that when my sprite collides with these objects they do stop, but once the arrow...
So lets say I make I want to make an object that moves down and right at the same time, and when it touches a horizontal wall it changes its direction to left b...
I added some events for 8dir rotation. For example. When The "W" key is down Player will rotate 2 degrees toward 270 angle. But the problem is that for example...
I noticed when using the 8-Direction Behavior that VectorX becomes a non-zero value when the player is moving ONLY Up or Down AND VectorY reaches its maximum sp...
Hey guys! So it's basically what i'm trying to do and what's happening in my game: Has a way to make the player slips through the wall like this? Thanks a lot t...
I tried extending the behaviour as below. Class EightDirection extends IBehaviorInstance. {. Constructor(). {. Super(); // Start with 5 bullets. This.Ammo = 5;...
So I'm working on a dungeon crawler. Lots of traps etc. When the player hits a trap he becomes temporary invulnerable. But I also want to push the player away....