Content tagged 8-direction

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8 direction mirrored is it possible?
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So I'm working on this project where the character is flying so I used 8 directions which just flipped him upside down so I set the set angle to no then I knew...

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How do I make an enemy with 8 walking animations?
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Let's say I have an sprite with 8 animations, 4 when walks up, right, left and down and 4 for diagonals. My sprite has the 8 direction behavior and I am trying...

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How do I find "most recent key down"?
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I am trying to create a nice character movement system and I am employing the 8 direction behaviour (only using 4-directions) to do so. How I have it working is...

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How do I prevent this collision issue?
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I am using 8 directional movement and solid objects for collision. I am finding that when my sprite collides with these objects they do stop, but once the arrow...

posted 3 years ago
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So lets say I make I want to make an object that moves down and right at the same time, and when it touches a horizontal wall it changes its direction to left b...

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8 direction movement with smoother rotation
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I added some events for 8dir rotation. For example. When The "W" key is down Player will rotate 2 degrees toward 270 angle. But the problem is that for example...

posted 3 years ago
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Potential bug with 8-Direction Movement Behavior
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I noticed when using the 8-Direction Behavior that VectorX becomes a non-zero value when the player is moving ONLY Up or Down AND VectorY reaches its maximum sp...

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Hey guys! So it's basically what i'm trying to do and what's happening in my game: Has a way to make the player slips through the wall like this? Thanks a lot t...

posted 3 years ago
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How do I simulate 8 Direction using scripting
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I tried extending the behaviour as below. Class EightDirection extends IBehaviorInstance. {. Constructor(). {. Super(); // Start with 5 bullets. This.Ammo = 5;...

posted 3 years ago
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pushback with 8 direction?
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So I'm working on a dungeon crawler. Lots of traps etc. When the player hits a trap he becomes temporary invulnerable. But I also want to push the player away....

posted 3 years ago

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