Content tagged 8-direction

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66 usages of this tag
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How do I make a 8 direction game with jump?
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I am coding a game like the old zelda and I get stuck on one thing: In the game I would like my character to jump when he is at the top of a cliff for example t...

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How do I fix this so 8 direction works?
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Hi I'm not sure why but in the layout named "game" the orange box used to move around in the 8-direction behavior but now when I try to play it, it doesn't. Can...

posted 3 years ago
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Hey ! Sorry that the title is confusing I didn't know how to explain it well. Basically, I have an invisible solid object where my sprite with the Platformer be...

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I have the 8 Direction Behaviour set on my player and several "Touch Orientation" events to make use of a phone's gyroscope and move the player in any given dir...

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HOW CAN I JUMP IN AN 8-directions or RPG GAMES?
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Trying to make a game like nes startropics, but I don't know how to make the player jump over an obstacle or from one side to the other.I have tried everything...

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How do I implement a dash ability in my game?
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I am trying to launch my player character in the direction it is currently moving in. I can't get this simple thing to work for some reason. The player uses 8di...

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How do I stop my player from moving on its own?
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I have my player (sprite) set up with 8direction for movement, and seemingly randomly it started moving upwards and off the screen every time I preview my game....

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How do I fix my " move to " behavior ?
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This event is working, my player follows the movement of my "movable ring" when he grabs it. But I dont know why. With the event " is overlapping " so every fra...

posted 2 years ago
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How to make diagonal animations during movement!?
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I will attach a screenshot of my progress. Character doesn't animate "side" walk when moving diagonally, freezes. Walks in 4 directions w animation perfectly. C...

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Animations won't play when player is moving diagonally.
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I have a player character with the 8-direction behavior. I have an event for each direction that is exactly like the following. When "W" is down ----> set anima...

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